Press Factory Zone was that of a typical late-game, Eggman-powered machine factory full of deadly traps like crushers, etc. Sand Sanctuary Zone reminded me a lot of the scrapped level Desert Dazzle Zone, which was initially supposed to be in Sonic CD. Hydrocity happens to be one of my favorite water levels up to this day, so this was very much a good thing. Lagoon City Zone, which is the water level game, reminded me a lot of Hydrocity Zone with its fast-paced slope sections. You have zones that resemble familiar areas in other Sonic games, like the Pinball Carnival Zone acting as a Halloween-esque amusement-based level like Casino Night Zone. You have acts like Sky Temple Zone, which has you traverse from the bottom of an area surrounded by ruined temples up into the sky where the sanctuary is. For example, you have Speed Jungle, a zone shrouded in shrubbery deep in a tropical forest. The zones get even more diverse in location as the game progresses. You start off with a Green-Hill-esque Bridge Island Zone, which acts as your traditional tropical environment set among blue oceans and green hills. Each zone is also widely different from one another, and I really like the different environments of each. Like every other Sonic game, you have many zones, most of which consist of two acts. How does it fare, though, with the rest of Sonic's lineage of games? Well, let me tell you. I pre-ordered it digitally and played it right when it came out. So, when Sonic Superstars, a return to classic Sonic gameplay, was announced, I was ecstatic. That being said, I've experienced my ups and downs with this franchise. Ever since, I have gravitated to pretty much every Sonic game that has come out, no matter how good the game looked or what people online had to say about it. I spent countless hours with these games despite the fact that I could barely beat the second zone of each game or, in the case of Sonic 3 and Knuckles, the first one (I didn't realize all you had to do for the airship chase sequence in Angel Island Zone was to keep your hands on the right button. I vividly remember for Christmas receiving the Xbox 360 version of Sonic Ultimate Genesis Classic Collection, which had Sonic 3D Blast and Sonic Spinball as well as Sonic 1, 2, 3, and Knuckles. Pass through solid objects and discover alternate paths using the new Jade Ghost Wisp.The franchise Sonic the Hedgehog, created by Sega, was one of my first forays into the world of video games. Transform Sonic by harnessing the magnificent alien power of Wisps to defeat enemies and discover the secrets of the Interstellar Amusement Park. With stunning upscaled visuals, new features, a new game mode and enhanced gameplay, it’s an incredible Sonic Colours Ultimate experience. Time your attacks perfectly to charge your boost and reach Super Sonic speeds.Īdventure through a Sweet Mountain filled with delightful sweets or an Aquarium Park filled with sea life and countless pools, all centred around a mysterious astro-amusement park. Accelerate to adrenaline-pumping super speed and manoeuvre through hazardous obstacles in the Sonic Colours Ultimate Nintendo Switch game. Use Sonic’s lightning speed to free the Wisps and learn the secrets of their amazing powers as you zoom across 6 colourful worlds, each filled with dangerous enemies. Join Sonic in a high-speed adventure to free the Wisps! In the Sonic Colours Ultimate Nintendo Switch game, the evil Dr Eggman has built a gigantic interstellar amusement park bursting with incredible rides and colourful attractions – but he’s powering it with a captured alien race called the Wisps.
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